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Esra'a Al Shafei spoke with The Reg about the spy tech 'global trade'
interview Digital rights activist Esra'a Al Shafei found FinFisher spyware on her device more than a decade ago. Now she's made it her mission to surveil the companies providing surveillanceware, their customers, and their funders.…
Unesco has adopted the first global ethical standards for neurotechnology, defining "neural data" and outlining more than 100 recommendations aimed at safeguarding mental privacy. "There is no control," said Unesco's chief of bioethics, Dafna Feinholz. "We have to inform the people about the risks, the potential benefits, the alternatives, so that people have the possibility to say 'I accept, or I don't accept.'" The Guardian reports: She said the new standards were driven by two recent developments in neurotechnology: artificial intelligence (AI), which offers vast possibilities in decoding brain data, and the proliferation of consumer-grade neurotech devices such as earbuds that claim to read brain activity and glasses that track eye movements.
The standards define a new category of data, "neural data," and suggest guidelines governing its protection. A list of more than 100 recommendations ranges from rights-based concerns to addressing scenarios that are -- at least for now -- science fiction, such as companies using neurotechnology to subliminally market to people during their dreams. "Neurotechnology has the potential to define the next frontier of human progress, but it is not without risks," said Unesco's director general, Audrey Azoulay. The new standards would "enshrine the inviolability of the human mind," she said.
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At one point, Microsoft's QC was legendary. Now, it's the wrong kind of legend
OPINION I have a habit of ironically referring to Microsoft's various self-induced whoopsies as examples of the company's "legendary approach to quality control." While the robustness of Windows NT in decades past might qualify as "legendary", anybody who has had to use the company's wares in recent years might quibble with the word "quality."…
New submitter semper_statisticum shares a report from the Independent: Lego is releasing its first-ever Star Trek-inspired model -- with an incredible recreation of the signature ship from the '80s TV series. Made from 3,600 pieces, the [first-ever] Star Trek inspired Lego set is of the U.S.S. Enterprise NCC-1701-D, the spaceship that serves as the main setting of Star Trek: The Next Generation series, which ran for seven seasons, as well as the 1994 film, Star Trek Generations.
"[It] allows builders to craft a detailed replica of the iconic starship, complete with a detachable command saucer, secondary hull, and warp nacelles with distinctive red and blue detailing," according to a press release from Lego. "The model also features an opening shuttlebay and two mini shuttlepods, perfect for recreating classic scenes." The set comes with nine mini-figures of Star Trek: The Next Generation characters, including Captain Jean-Luc Picard, Commander William Riker, Lieutenant Worf, Lieutenant Commander Data, Dr. Beverly Crusher, Lieutenant Commander Geordi La Forge, Counsellor Deanna Troi, bartender Guinan, and Wesley Crusher. The set will be sold on Lego's website and in stores for $399.99, with orders shipping on November 28th.
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An anonymous reader quotes a report from MIT Technology Review: Vanguard feels and smells like a new RV. It has long, gray banquettes that convert into bunks, a microwave cleverly hidden under a counter, a functional steel sink with a French press and crockery above. A weird little toilet hides behind a curtain. But some clues hint that you can't just fire up Vanguard's engine and roll off the lot. The least subtle is its door, a massive disc of steel complete with a wheel that spins to lock. Once it is sealed and moved to its permanent home beneath the waves of the Florida Keys National Marine Sanctuary early next year, Vanguard will be the world's first new subsea habitat in nearly four decades. Teams of four scientists will live and work on the seabed for a week at a time, entering and leaving the habitat as scuba divers. Their missions could include reef restoration, species surveys, underwater archaeology, or even astronaut training.
One of Vanguard's modules, unappetizingly named the "wet porch," has a permanent opening in the floor (a.k.a. a "moon pool") that doesn't flood because Vanguard's air pressure is matched to the water around it.It is this pressurization that makes the habitat so useful. Scuba divers working at its maximum operational depth of 50 meters would typically need to make a lengthy stop on their way back to the surface to avoid decompression sickness. This painful and potentially fatal condition, better known as the bends, develops if divers surface too quickly. A traditional 50-meter dive gives scuba divers only a handful of minutes on the seafloor, and they can make only a couple of such dives a day. With Vanguard's atmosphere at the same pressure as the water, its aquanauts need to decompress only once, at the end of their stay. They can potentially dive for many hours every day. That could unlock all kinds of new science and exploration.
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Collins Dictionary has named "vibe coding" its 2025 word of the year -- a term coined by Andrej Karpathy for when a user makes an app or website by describing it to AI rather than writing programming code manually. The term, which is confusingly made up of two words, was "one of 10 words on a shortlist to reflect the mood, language and preoccupations of 2025," reports the BBC. From the report: By giving an AI tool a simple description such as "make me a program that schedules my weekly meals", people can use "vibe coding" to make basic apps without any previous programming knowledge. More complicated tools still require skill, but the practice has opened up creating digital platforms to non-coders. As many have discovered, it isn't perfect - with no guarantee the code will actually work or be free of bugs. Alex Beecroft, the Managing Director of Collins, said the term "perfectly captures how language is evolving alongside technology." Other words that made the list include "clanker," "aura farming," "broligarchy," "biohacking," and "coolcation." You can view the full list here.
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ole_timer shares a report from the New York Times: James D. Watson, who entered the pantheon of science at age 25 when he joined in the discovery of the structure of DNA, one of the most momentous breakthroughs in the history of science, died on Thursday in East Northport, N.Y., on Long Island. He was 97. His death, in a hospice, was confirmed on Friday by his son Duncan, who said Dr. Watson was transferred to the hospice from a hospital this week after being treated there for an infection.
Dr. Watson's role in decoding DNA, the genetic blueprint for life, would have been enough to establish him as one of the most important scientists of the 20th century. But he cemented that fame by leading the ambitious Human Genome Project and writing perhaps the most celebrated memoir in science.
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The Verge's Ash Parrish writes: Nintendo has released a new store app on Android and iOS giving users the ability to purchase hardware, accessories, and games for the Switch and Switch 2. When I open my phone and scroll down to the N's, I get a neat, full row dedicated entirely to Nintendo. That's four apps: the Switch app, the music app, the Nintendo Today news app, and now the store. (The tally increases to five if you're a parent using the Switch Parental Controls app.) And it is entirely too much.
Nintendo has always been the one company of the big three publishers that does its own thing, and that's worked both for and against it. The company hasn't chased development trends with the same zeal as Microsoft and Sony. That insulates Nintendo when those trends don't pan out, like exorbitant spending on live-service games that fail. But also hurts it when it comes to performance and user experience. Console-native voice chat, for example, has been a standard on other platforms for a long time, but was only offered on a Nintendo console with the Switch 2 this year.
With the deployment of these apps, Nintendo is both trying to innovate and playing catch-up with results that feel confusing and overwhelming. Do we really need four distinct apps? That's not to say these apps shouldn't exist; they serve valuable and necessary purposes. But when I look at all the programs I have to manage in my Nintendo life, it just feels like it's too much... Further reading: Nintendo Won't Shy Away From Continuing To 'Try Anything'
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The Zuck better hope his finance bros have deep pockets and a whole lotta patience to pull this off
Meta on Friday floated plans to invest $600 billion in US infrastructure and jobs by 2028 as part of a massive datacenter expansion.…
An anonymous reader quotes a report from SFGATE: At the Safeway on San Francisco's King Street, you now can't leave the store unless you buy something. The Mission Bay grocery store recently installed new anti-theft measures at the entrance and exit. New gates at the entrance automatically swing open when customers walk in, but they're set to trigger an alarm if someone attempts to back out. And if you walk into Safeway and change your mind about grocery shopping, you might find yourself trapped: Another gate that only opens if you scan your receipt blocks the store's sole exit.
During my Monday visit, I purchased a kombucha and went through the check-out line without incident. (No high-tech gates block the exit if you go through the line like normal.) But for journalism's sake, I then headed back into the store to try going out the new gate. While I watched some customers struggle with the new technology, my receipt scanned immediately. The glass doors slid open, and I was free. But if, like this person on the San Francisco subreddit recounted, I hadn't bought anything, my only means of exit would have been to beg the security guard to let me out.
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