Linux fréttir
Not that kind of edible - this one's electronic
DARPA has announced a research program to explore whether an "ingestible form factor" device can stimulate gut neurons to modulate stress responses, potentially improving decision-making and reducing the risk of PTSD.…
Everything is AWESOME!!!
OpenAI on Tuesday rolled out its o3-Pro model for ChatGPT Pro and Teams subscribers, slashed o3 pricing by 80 percent, and dropped a blog post from CEO Sam Altman teasing "intelligence too cheap to meter."…
An anonymous reader quotes a report from Ars Technica: The robot built by [Yuntao Ma and his team at ETH Zurich] was called ANYmal and resembled a miniature giraffe that plays badminton by holding a racket in its teeth. It was a quadruped platform developed by ANYbotics, an ETH Zurich spinoff company that mainly builds robots for the oil and gas industries. "It was an industry-grade robot," Ma said. The robot had elastic actuators in its legs, weighed roughly 50 kilograms, and was half a meter wide and under a meter long. On top of the robot, Ma's team fitted an arm with several degrees of freedom produced by another ETH Zurich spinoff called Duatic. This is what would hold and swing a badminton racket. Shuttlecock tracking and sensing the environment were done with a stereoscopic camera. "We've been working to integrate the hardware for five years," Ma said.
Along with the hardware, his team was also working on the robot's brain. State-of-the-art robots usually use model-based control optimization, a time-consuming, sophisticated approach that relies on a mathematical model of the robot's dynamics and environment. "In recent years, though, the approach based on reinforcement learning algorithms became more popular," Ma told Ars. "Instead of building advanced models, we simulated the robot in a simulated world and let it learn to move on its own." In ANYmal's case, this simulated world was a badminton court where its digital alter ego was chasing after shuttlecocks with a racket. The training was divided into repeatable units, each of which required that the robot predict the shuttlecock's trajectory and hit it with a racket six times in a row. During this training, like a true sportsman, the robot also got to know its physical limits and to work around them.
The idea behind training the control algorithms was to develop visuo-motor skills similar to human badminton players. The robot was supposed to move around the court, anticipating where the shuttlecock might go next and position its whole body, using all available degrees of freedom, for a swing that would mean a good return. This is why balancing perception and movement played such an important role. The training procedure included a perception model based on real camera data, which taught the robot to keep the shuttlecock in its field of view while accounting for the noise and resulting object-tracking errors.
Once the training was done, the robot learned to position itself on the court. It figured out that the best strategy after a successful return is to move back to the center and toward the backline, which is something human players do. It even came with a trick where it stood on its hind legs to see the incoming shuttlecock better. It also learned fall avoidance and determined how much risk was reasonable to take given its limited speed. The robot did not attempt impossible plays that would create the potential for serious damage -- it was committed, but not suicidal. But when it finally played humans, it turned out ANYmal, as a badminton player, was amateur at best. The findings have been published in the journal Science Robotics.
You can watch a video of the four-legged robot playing badminton on YouTube.
Read more of this story at Slashdot.
His work set the direction of modern computer interfaces, and much more
Obit Bill Atkinson, widely acclaimed as perhaps the most brilliant computer programmer ever, has succumbed to pancreatic cancer at 74.…
An anonymous reader shares a report: A data broker owned by the country's major airlines, including Delta, American Airlines, and United, collected U.S. travellers' domestic flight records, sold access to them to Customs and Border Protection (CBP), and then as part of the contract told CBP to not reveal where the data came from, according to internal CBP documents obtained by 404 Media. The data includes passenger names, their full flight itineraries, and financial details.
CBP, a part of the Department of Homeland Security (DHS), says it needs this data to support state and local police to track people of interest's air travel across the country, in a purchase that has alarmed civil liberties experts. The documents reveal for the first time in detail why at least one part of DHS purchased such information, and comes after Immigration and Customs Enforcement (ICE) detailed its own purchase of the data. The documents also show for the first time that the data broker, called the Airlines Reporting Corporation (ARC), tells government agencies not to mention where it sourced the flight data from.
"The big airlines -- through a shady data broker that they own called ARC -- are selling the government bulk access to Americans' sensitive information, revealing where they fly and the credit card they used," Senator Ron Wyden said in a statement. ARC is owned and operated by at least eight major U.S. airlines, other publicly released documents show. The company's board of directors include representatives from Delta, Southwest, United, American Airlines, Alaska Airlines, JetBlue, and European airlines Lufthansa and Air France, and Canada's Air Canada. More than 240 airlines depend on ARC for ticket settlement services.
Read more of this story at Slashdot.
FIN6 moves from point-of-sale compromise to phishing recruiters
In a scam that flips the script on fake IT worker schemes, cybercriminals posing as job seekers on LinkedIn and Indeed are targeting recruiters - a group hated only slightly less than digital crooks - with malware hosted on phony resume portfolio sites.…
The 16 other flagged issues are on customers, says CRM giant
Salesforce has assigned five CVE identifiers following a security report that uncovered more than 20 configuration weaknesses, some of which exposed customers to unauthorized access and session hijacking.…
The Wikimedia Foundation halted an experiment that would have displayed AI-generated summaries atop Wikipedia articles after the platform's volunteer editor community delivered an overwhelmingly negative response to the proposal. The foundation announced the two-week mobile trial on June 2 and suspended it just one day later following dozens of critical comments from editors.
The experiment, called "Simple Article Summaries," would have used Cohere's open-weight Aya model to generate simplified versions of complex Wikipedia articles. The AI-generated summaries would have appeared at the top of articles with a yellow "unverified" label, requiring users to click to expand and read them. Editors responded with comments including "very bad idea," "strongest possible oppose," and simply "Yuck."
Read more of this story at Slashdot.
Customers weren’t sold on automation, so the search for ROI continues
After lackluster results from customer-facing automation, Starbucks is now redirecting its tech ambitions toward helping its own employees.…
Uses eBPF, which both Google and Meta have proven out at scale
Cisco Live Cisco has returned to the load balancing market using open-source software proven at scale by both Google and Meta.…
HP has unveiled the first commercial hardware for Google Beam, the Android-maker's 3D video conferencing technology formerly known as Project Starline, with a price tag of $24,999. The HP Dimension features a 65-inch light field display paired with six high-speed cameras positioned around the screen to capture speakers from multiple angles, creating what the companies describe as a lifelike 3D representation without requiring headsets or glasses.
The system processes visual data through Google's proprietary volumetric video model, which merges camera streams into 3D reconstructions with millimeter-scale precision at 60 frames per second. Beyond the hardware cost, users must purchase a separate Google Beam license for cloud processing, though pricing for that service remains undisclosed.
Read more of this story at Slashdot.
The Vera C. Rubin Observatory in Chile will begin full operations in the coming months with the world's largest digital camera, capturing 3,200-megapixel images that would require several hundred HD television screens to display at full resolution. The $810 million facility will map the entire southern sky every three to four nights, observing each location approximately 800 times over its planned decade of operations.
The telescope's unusual design allows it to photograph an area equivalent to 45 full moons in each shot and swing between different sky locations every 40 seconds. Its digital camera, roughly the size of a small car, will generate eight million alerts per night when it detects astronomical objects that move or change brightness, according to Tony Tyson, the University of California, Davis astronomer who conceived the project in the 1990s. Astrophysicist Federica Bianco, who received a preview of the telescope's first full-color image, described her reaction simply: "There are so many stars!" The team plans to unveil that inaugural image on June 23.
Read more of this story at Slashdot.
All about consolidation as mission mouthpieces archived in pursuit of 'improving the experience'
NASA is shutting down many of its social media accounts, including those dedicated to the Voyager mission and the Mars Curiosity and Perseverance rovers.…
Interpol coordinates operation, nabs 32 across Vietnam, Sri Lanka, and Nauru
Thirty-two people across Asia have been arrested over their suspected involvement with infostealer malware in the latest international collaboration against global cybercrime.…
Disney and NBCUniversal have filed a copyright infringement lawsuit against AI image generator firm Midjourney in U.S. District Court in Los Angeles, marking the first time major Hollywood studios have taken legal action against a generative AI company.
The entertainment giants accuse Midjourney, founded in 2021, of training its software on "countless" copyrighted works without permission and enabling users to create images that "blatantly incorporate and copy" famous characters including Darth Vader, the Minions, Frozen's Elsa, Shrek, and Homer Simpson.
The companies claim they attempted to resolve the matter privately, but Midjourney "continued to release new versions" with "even higher quality infringing images" according to the complaint. Disney's general counsel used the word "piracy," to describe Midjourney's practice, while NBCUniversal's general counsel characterized it as "blatant infringement."
Read more of this story at Slashdot.
WhatsApp has applied to submit evidence in Apple's legal battle against the UK Home Office over government demands for access to encrypted user data. The messaging platform's boss Will Cathcart told the BBC the case "could set a dangerous precedent" by "emboldening other nations" to seek to break encryption protections.
The confrontation began when Apple received a secret Technical Capability Notice from the Home Office earlier this year demanding the right to access data from its global customers for national security purposes. Apple responded by first pulling its Advanced Data Protection system from the UK, then taking the government to court to overturn the request.
Cathcart said WhatsApp "would challenge any law or government request that seeks to weaken the encryption of our services." US Director of National Intelligence Tulsi Gabbard has called the UK's demands an "egregious violation" of American citizens' privacy rights.
Read more of this story at Slashdot.
Apple executives defended the company's AI strategy this week after acknowledging that major Siri features announced at last year's Worldwide Developers Conference remain undelivered and were quietly pulled from development plans. Craig Federighi, Apple's senior vice president of software engineering, told the Wall Street Journal that the company is rebuilding Siri from the ground up, admitting that while Apple had working software for the promised features, "it didn't converge in the way quality-wise that we needed it to."
The missing capabilities included Siri's ability to search through apps and respond to on-screen activities, features that were demonstrated a year ago but never shipped to users. In the upcoming iOS 26, Apple has instead incorporated more OpenAI technology, allowing users to interact with ChatGPT through camera and screenshots and generate images using OpenAI's tools. Federighi defended the strategy by comparing Apple's position to the early internet era, when the company focused on making other services accessible rather than building competing platforms.
Read more of this story at Slashdot.
It's still smoking, but help is on hand
A tug has reached the Morning Midas, six days after a presumed battery fire broke out, causing the crew to abandon ship.…
With 1 MW racks and prefab bit barns, the heat is on
GTC Paris Schneider Electric and Nvidia are jointly developing cooling, management, and control systems for AI datacenters in support of the EU's AI action plan, with Schneider detailing support for racks with 1 MW loads.…
An anonymous reader quotes a report from TorrentFreak: Fresh data released by piracy tracking outfit MUSO shows that pirate sites remain popular. In a report released today, MUSO reveals that there were 216 billion pirate site visits globally in 2024, a slight decrease compared to the 229 billion visits recorded a year earlier. TV piracy remains by far the most popular category, representing over 44.6% of all website visits. This is followed by the publishing category with 30.7%, with film, software and music all at a respectable distance. Pirate site visitors originate from all over the world, but one country stands tall above all the rest: America. The United States remains the top driver of pirate site traffic accounting for more than 12% of all traffic globally, good for 26.7 billion visits in 2024. India has been steadily climbing the ranks for years and currently sits in second place with 17.6 billion annual visits, with Russia, Indonesia, and Vietnam completing the top five. As a country with one of the largest populations worldwide, it's not a complete surprise that the U.S. tops the list. If we counted visits per internet user, Canada and Ukraine would top the list.
While pirate site visits dipped by more than 5% in 2024, one category saw substantial growth. Visits to publishing-related pirate sites increased 4.3% from 63.6 to 66.4 billion. The increase is largely driven by the popularity of manga, which accounts for more than 70% of all publishing piracy. Traditional book piracy, meanwhile, is stuck at 5%. The publishing piracy boom is relatively new. Over the past five years, the category grew by more than 100% while the overall number of global pirate site visits remained relatively flat. Looking at the global demand, we see that the U.S. also leads the charge here, followed by Indonesia and Russia. Notably, Japan, the home of manga, ranks fifth in the publishing category. This stands out because Japan is not listed in the global top 15 in terms of total pirate site visits.
In the other content categories, MUSO's data shows a dip in pirate site visits. The changes are relatively modest for TV (-6.8%) and software (-2.1%) but the same isn't true for the music and film categories. In 2024, there were 18% fewer visits for pirated movies compared to a year earlier. MUSO notes that this is due to a "lighter blockbuster calendar" which reduced piracy peaks. "The drop in demand is as much about what wasn't released as it is about access," the report explains. The music category saw a 19% decline in piracy visits year over year, with a more uplifting explanation for rightsholders. According to MUSO, the drop can be partly attributed to "secure app ecosystems" and the "wide adoption of licensed platforms like Spotify and Apple Music."
Read more of this story at Slashdot.
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