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Apple released iOS 26, iPadOS 26 and macOS Tahoe 26 today, introducing Liquid Glass, a translucent design language that represents the biggest visual redesign since iOS 7 in 2013. The new interface elements dynamically refract and reflect background content across all three platforms. iOS 26 requires iPhone 11 or later and second-generation iPhone SE or newer. iPadOS 26 runs on the same hardware as iPadOS 18 except the 7th-generation iPad. macOS Tahoe 26 supports all Apple silicon Macs, the 2019 16-inch MacBook Pro, 2020 13-inch MacBook Pro, 2020 and later iMac, and 2019 and later Mac Pro. The transparent menu bar on macOS increases perceived display size.
iOS 26's adaptive Lock Screen time display resizes around notifications and Live Activities. Desktop icons, folders, app icons and widgets support light, dark, tinted, and clear appearances across all systems. iOS 26 adds Visual Intelligence for on-screen content analysis through screenshot button combinations. Live Translation operates across Messages, FaceTime and Phone on all platforms, translating text and audio in real-time on-device. The Camera app received streamlined navigation and lens cleaning hints for iPhone 15 and later models.
iPadOS 26 brings Mac-style windowing and multitasking. Apps support free-form placement and menu bars. The Phone app and new Apple Games app arrived on iPad. macOS gained the Phone app through Continuity, including Call Screening and Hold Assist features. Spotlight executes hundreds of actions without opening applications and automatically assigns quick keys to frequent actions. Apple Intelligence expands across all systems. The Shortcuts app gained intelligent actions for text summarization and image generation. The Wallet app tracks orders across platforms, while Apple Music introduced AutoMix for song transitions.
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AI is transforming corporate America, yet the boom remains understated in government growth statistics, according to Goldman Sachs. From a report: Analysts at Goldman pointed to the scale of the boom in a Saturday note: "Revenue at US companies providing AI infrastructure has risen by $400 billion since 2022, which at first glance seems to suggest that AI has been a meaningful driver of economic growth recently." But official numbers tell a different story.
AI technology has lifted real US economic activity by about $160 billion since 2022, or 0.7% of GDP, the analysts calculated. Yet only around $45 billion, or 0.2% of GDP, of AI-spurred growth has been recorded in official statistics. That leaves roughly $115 billion uncounted, according to the analysts. That gap highlights the difference between what companies report and what the government measures due to the Commerce Department's Bureau of Economic Analysis method for calculating growth.
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We remind the world yet again that science fiction is usually a warning, not an aspiration
Look to science fiction and you'll find plenty of pathways to create super soldiers. There's cloning or genetic engineering. If that fails, you could try in-utero enhancements, or maybe some cybernetic augmentation. DARPA has a different idea for the real world: inject 'em up with super blood.…
Businesses are overwhelmingly relying on Anthropic's AI software to automate rather than collaborate on work, according to a new report from the OpenAI rival, adding to the risk that AI will upend livelihoods. From a report: More than three quarters (77%) of companies' usage of Anthropic's Claude AI software involved automation patterns, often including "full task delegation," according to a research report the startup released on Monday. The finding was based on an analysis of traffic from Anthropic's application programming interface, which is used by developers and businesses.
[...] On the whole, Anthropic found businesses primarily use Claude for administrative tasks and coding, the latter of which has been a key focus for the company and much of the AI industry. Anthropic, OpenAI and other AI developers have released more sophisticated AI tools that can write and debug code on a user's behalf.
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An anonymous reader shares a column: After nearly 30 years of USB-A connectivity, the market is now transitioning to the convenient USB-C standard, which makes sense given that it supports higher speeds, display data, and power delivery. The symmetrical connection is also smaller and more user-friendly, as it's reversible and works with smartphones and tablets. I get that USB-C is inevitable, but tech brands should realize that the ubiquitous USB-A isn't going anywhere soon and stop removing the ports we need to run our devices.
[...] It's premature for brands to phase out USB-A when peripheral brands are still making compatible products in 2025. For example, Logitech's current wireless pro gaming mice connect using a USB-A Lightspeed dongle, and most Seagate external drives still use USB-A as their connection method. The same can be said for other memory sticks, keyboards, wireless headsets, and other new devices that are still manufactured with a USB-A connection.
I have a gaming laptop with two USB-A and USB-C ports, and it's a constant struggle to connect all my devices simultaneously without needing a hub. I use the two USB-A ports for my mouse and wireless headset dongles, while a phone charging cable and portable monitor take up the USB-Cs. This setup stresses me out because there's no extra space to connect anything else without losing functionality.
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'Wow this is dangerous' says Django co-creator, while others call feature a 'game-changer'
OpenAI has added a beta of Developer mode to ChatGPT, enabling full read and write support for MCP (Model Context Protocol) tools, though the documentation describes the feature as dangerous.…
Google has restructured Android's decade-old monthly security update process into a "Risk-Based Update System" that separates high-priority patches from routine fixes. Monthly bulletins now contain only vulnerabilities under active exploitation or in known exploit chains -- explaining July 2025's unprecedented zero-CVE bulletin -- while most patches accumulate for quarterly releases.
The September 2025 bulletin contained 119 vulnerabilities compared to zero in July and six in August. The change reduces OEM workload for monthly updates but extends the private bulletin lead time from 30 days to several months for quarterly releases. The company no longer releases monthly security update source code, limiting custom ROM development to quarterly cycles.
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Microsoft removes safeguard hold thanks to updated drivers
Microsoft has resolved a Windows 11 24H2 problem with devices using Dirac audio as the 25H2 update waits in the wings.…
As doubts grow over who will pay to stuff Oracle's cloud pipeline, the octogenarian spreads his wings
Opinion When does imaginary money come before real? If you had bought Oracle shares on Tuesday last week and sold them on Friday, you might have some real cash. But everything else lives in a gray area.…
Bank says incident went undetected for over a year before discovery in June
A US fintech biz is writing to nearly 700,000 customers because a former employee may have accessed or acquired their data after leaving the company.…
Kimsuky gang proves that with the right wording, you can turn generative AI into a counterfeit factory
North Korean spies used ChatGPT to generate a fake military ID for use in an espionage campaign against a South Korean defense-related institution, according to new research.…
Long-time Slashdot reader schwit1 shared this article from IEEE Spectrum:
The world's largest airplane, when it's built, will stretch more than a football field from tip to tail. Sixty percent longer than the biggest existing aircraft, with 12 times as much cargo space as a 747, the behemoth will look like an oil tanker that's sprouted wings — aeronautical engineering at a preposterous scale.
Called WindRunner, and expected by 2030, it'll haul just one thing: massive wind-turbine blades. In most parts of the world, onshore wind-turbine blades can be built to a length of 70 meters, max. This size constraint comes not from the limits of blade engineering or physics; it's transportation. Any larger and the blades couldn't be moved over land, since they wouldn't fit through tunnels or overpasses, or be able to accommodate some of the sharper curves of roads and rails.
So the WindRunner's developer, Radia of Boulder, Colorado, has staked its business model on the idea that the only way to get extralarge blades to wind farms is to fly them there... Radia's plane will be able to hold two 95-meter blades or one 105-meter blade, and land on makeshift dirt runways adjacent to wind farms. This may sound audacious — an act of hubris undertaken for its own sake. But Radia's supporters argue that WindRunner is simply the right tool for the job — the only way to make onshore wind turbines bigger. Bigger turbines, after all, can generate more energy at a lower cost per megawatt. But the question is: Will supersizing airplanes be worth the trouble...?
Having fewer total turbines means a wind farm could space them farther apart, avoiding airflow interference. The turbines would be nearly twice as tall, so they'll reach a higher, gustier part of the atmosphere. And big turbines don't need to spin as quickly, so they would make economic sense in places with average wind speeds around 5 meters per second compared with the roughly 7 m/s needed to sustain smaller units. "The result...is more than a doubling of the acres in the world where wind is viable," says Mark Lundstrom [Radia's founder and CEO].
The executive director at America's National Renewable Energy Laboratory Foundation points out that one day blades could just be 3D-printed on-site — negating the need for the airplane altogether. But 3D printing for turbines is still in its earliest stages.
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Chip giant accused of breaching conditions of $6.9B Mellanox takeover
China has dealt Nvidia another blow, finding the chipmaker in violation of the country's anti-monopoly Law and escalating a long-running regulatory headache into a full investigation.…
Downdetector logged 40,000 reports before service flickered back
Elon Musk's Starlink satellite broadband network went dark today as thousands of users around the globe reported connectivity issues.…
As post-cyberattack layoffs begin, labor org argues UK goverment should step in
The UK's chief automotive workers' union is calling on the government to establish a Covid-esque furlough scheme for the thousands of individuals who face losing their jobs due to the cyber-related downtime at Jaguar Land Rover.…
Sign 'relationship agreement' as Bharti Mittal and Vittal take non-exec directorships
BT - Britain's former state-owned telecoms monopoly - has confirmed that execs from Bharti Global, its largest shareholder, are joining the board with immediate effect.…
Ministers concerned Treasury governance team may be distracted about supervising vital efforts
UK ministers have questioned the government's decision to seemingly downgrade huge public sector tech projects as HM Treasury takes a greater role in so-called "mega-projects."…
India's IT services industry saw entry-level hiring collapse by 70% between fiscal years 2023 and 2024, as the country's four largest IT exporters reduced fresh graduate recruitment from 225,000 to 60,000. Tata Consultancy Services and Infosys shed a combined 38,000 employees in fiscal 2024, marking the sector's first workforce contraction in decades.
Studies indicate generative AI could automate 30-40% of junior developer and tester tasks. The proportion of employees under 30 at Infosys declined from 81% in 2010 to a projected 53% by fiscal 2025. India adds 8-9 million people to its workforce annually while the IT sector projects just 50,000 net new jobs per year from fiscal 2026-28. The graduate unemployment rate exceeds 13%, nearly triple the national average.
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Peers will quiz campaigners on whether Ofcom's new measures will actually work, or just add more compliance pain
The House of Lords is about to put the latest child-protection plans of UK regulator the Office of Communications (Ofcom) under the microscope.…
"These are the last days of social media as we know it," argues a humanities lecturer from University College Cork exploring where technology and culture intersect, warning they could be come lingering derelicts "haunted by bots and the echo of once-human chatter..."
"Whatever remains of genuine, human content is increasingly sidelined by algorithmic prioritization, receiving fewer interactions than the engineered content and AI slop optimized solely for clicks... "
In recent years, Facebook and other platforms that facilitate billions of daily interactions have slowly morphed into the internet's largest repositories of AI-generated spam. Research has found what users plainly see: tens of thousands of machine-written posts now flood public groups — pushing scams, chasing clicks — with clickbait headlines, half-coherent listicles and hazy lifestyle images stitched together in AI tools like Midjourney... While content proliferates, engagement is evaporating. Average interaction rates across major platforms are declining fast: Facebook and X posts now scrape an average 0.15% engagement, while Instagram has dropped 24% year-on-year. Even TikTok has begun to plateau. People aren't connecting or conversing on social media like they used to; they're just wading through slop, that is, low-effort, low-quality content produced at scale, often with AI, for engagement.
And much of it is slop: Less than half of American adults now rate the information they see on social media as "mostly reliable" — down from roughly two-thirds in the mid-2010s... Platforms have little incentive to stem the tide. Synthetic accounts are cheap, tireless and lucrative because they never demand wages or unionize. Systems designed to surface peer-to-peer engagement are now systematically filtering out such activity, because what counts as engagement has changed. Engagement is now about raw user attention — time spent, impressions, scroll velocity — and the net effect is an online world in which you are constantly being addressed but never truly spoken to.
"These are the last days of social media, not because we lack content," the article suggests, "but because the attention economy has neared its outer limit — we have exhausted the capacity to care..." Social media giants have stopped growing exponentially, while a significant proportion of 18- to 34-year-olds even took deliberate mental health breaks from social media in 2024, according to an American Psychiatric Association poll.) And "Some creators are quitting, too. Competing with synthetic performers who never sleep, they find the visibility race not merely tiring but absurd."
Yet his 5,000-word essay predicts social media's death rattle "will not be a bang but a shrug," since "the model is splintering, and users are drifting toward smaller, slower, more private spaces, like group chats, Discord servers and federated microblogs — a billion little gardens."
Intentional, opt-in micro-communities are rising in their place — like Patreon collectives and Substack newsletters — where creators chase depth over scale, retention over virality. A writer with 10,000 devoted subscribers can potentially earn more and burn out less than one with a million passive followers on Instagram... Even the big platforms sense the turning tide. Instagram has begun emphasizing DMs, X is pushing subscriber-only circles and TikTok is experimenting with private communities. Behind these developments is an implicit acknowledgement that the infinite scroll, stuffed with bots and synthetic sludge, is approaching the limit of what humans will tolerate....
The most radical redesign of social media might be the most familiar: What if we treated these platforms as public utilities rather than private casinos...? Imagine social media platforms with transparent algorithms subject to public audit, user representation on governance boards, revenue models based on public funding or member dues rather than surveillance advertising, mandates to serve democratic discourse rather than maximize engagement, and regular impact assessments that measure not just usage but societal effects... This could take multiple forms, like municipal platforms for local civic engagement, professionally focused networks run by trade associations, and educational spaces managed by public library systems... We need to "rewild the internet," as Maria Farrell and Robin Berjon mentioned in a Noema essay.
We need governance scaffolding, shared institutions that make decentralization viable at scale... [R]eal change will come when platforms are rewarded for serving the public interest. This could mean tying tax breaks or public procurement eligibility to the implementation of transparent, user-controllable algorithms. It could mean funding research into alternative recommender systems and making those tools open-source and interoperable. Most radically, it could involve certifying platforms based on civic impact, rewarding those that prioritize user autonomy and trust over sheer engagement.
"Social media as we know it is dying, but we're not condemned to its ruins. We are capable of building better — smaller, slower, more intentional, more accountable — spaces for digital interaction, spaces..."
"The last days of social media might be the first days of something more human: a web that remembers why we came online in the first place — not to be harvested but to be heard, not to go viral but to find our people, not to scroll but to connect. We built these systems, and we can certainly build better ones."
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