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A decade later, ERP giant struggles to convince legacy customers to upgrade
More than a decade after SAP's S/4HANA in-memory ERP system debuted, 95 percent of legacy users say building a positive case to migrate requires a big effort or is genuinely challenging.…
As OpenAI allow chatbot to spout erotic content, former British prime minister makes true feelings known
After a string of marriages and innumerable affairs, former UK prime minister Boris Johnson has come clean about his new squeeze.…
Physicists using SLAC's X-ray free-electron laser discovered two new laser phenomena that allowed them to generate the shortest, highest-energy X-ray pulses ever recorded (60-100 attoseconds). These breakthroughs could let scientists observe electron motion and chemical bond formation in real time. Physicists Uwe Bergmann and Thomas Linker write in an article for The Conversation: In this new study we used X-rays, which have 100 million times shorter wavelengths than microwaves and 100 million times more energy. This meant the resulting new X-ray laser pulses were split into different X-ray wavelengths corresponding to Rabi frequencies in the extreme ultraviolet region. Ultraviolet light has a frequency 100 million times higher than radio waves. This Rabi cycling effect allowed us to generate the shortest high-energy X-ray pulses to date, clocking in at 60-100 attoseconds.
While the pulses that X-ray free-electron lasers currently generate allow researchers to observe atomic bonds forming, rearranging and breaking, they are not fast enough to look inside the electron cloud that generates such bonds. Using these new attosecond X-ray laser pulses could allow scientists to study the fastest processes in materials at the atomic-length scale and to discern different elements.
In the future, we also hope to use much shorter X-ray free-electron laser pulses to better generate these attosecond X-ray pulses. We are even hoping to generate pulses below 60 attoseconds by using heavier materials with shorter lifespans, such as tungsten or hafnium. These new X-ray pulses are fast enough to eventually enable scientists to answer questions such as how exactly an electron cloud moves around and what a chemical bond actually is. The findings have been published in the journal Nature.
Read more of this story at Slashdot.
Eight-year telco blunder had a profound impact on three wrongly accused in Wales
Details have emerged of a troubling case in which a basic engineering mistake wrecked a digital evidence investigation and led to wrongful accusations.…
'Global phase spectroscopy' makes ultraprecise optical timekeepers even more precise
Researchers at MIT say they have discovered a way to double the precision of optical atomic clocks by quieting the quantum noise that clouds their ticking.…
Energy Secretary Miliband promises renewable utopia for green and pleasant land... filled with datacenters
Energy is essential for delivering the UK governments' AI ambitions, but Britain faces a critical question: how can it supply enough power for rapidly expanding datacenters without causing blackouts or inflating consumer bills?…
What the world's been waiting for: a stapler with wheels to help humans afflicted by RSI
It was only a matter of time. Having invaded the software world, AI has now fixed its sights on once-benign household objects and desk fodder.…
fahrbot-bot shares a report from Popular Mechanics: [I]n a new study published in the journal Nature Materials, scientists from the Korea Research Institute of Standards and Science (KRISS) have now found yet another phase, appropriately named Ice XXI. At the heart of the experiment, scientists used diamond anvil cells (DACs) -- a common device used in materials science for squeezing samples under immense pressure -- to subject water to 2 gigapascals (20,000 times higher than normal atmosphere) of pressure in just 10 milliseconds.
The scientists call this kind of water "supercompressed," and it's metastable, meaning it persists for a time even when another form of ice would be more stable. And because of the immense pressure, ice forms at room temperature but the molecules are much more densely packed. "Rapid compression of water allows it to remain liquid up to higher pressures, where it should have already crystallized to ice VI," Geun Woo Lee, a co-author of the study from RISS, said in a press statement. "The structure in which liquid H2O crystallizes depends on the degree of supercompression of the liquid."
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The 1990s called with a reminder that in the time before ransomware, infosec panics could be quite quaint
On Call By Friday it's only natural to look back upon the working week with a certain nostalgia, an emotion The Register celebrates each week in On Call – the reader-contributed column that shares your tales of tech support trauma.…
An anonymous reader quotes a report from The Guardian: I realize that, at this point, there are already far too many shows. Every channel, every streaming service is teeming with content demanding your attention, and there are simply too few hours in the day to watch them all. However, with that in mind, may I recommend a new show called Space Live? There's only one episode. The only potential downside is that the episode literally lasts for ever. Actually, that's inaccurate. Space Live isn't a show, it's a channel. It launched on Wednesday morning, tucked away on ITVX, and consists only of live footage of Earth broadcast from the International Space Station. It's beguiling to watch, especially for anyone who didn't realize that a person can be awestruck and bored simultaneously.
It's billed as a world first. ITV has partnered with British space media company Sen to use live 4K footage from its proprietary SpaceTV-1 video camera system, mounted on the International Space Station, giving us three camera views: one of the station's docking ports, a horizon view able to show sunrises and storms, and a camera pointing straight down as the ISS passes across the planet. A tracker in the corner of the screen shows the live location of the ISS, while a real-time AI information feed provides facts about our geography and weather systems.
Of course, if you wanted to be picky, you could argue it isn't exactly new. Nasa's YouTube channel has been streaming live footage from the ISS for years, and uniformly draws an audience of a few thousand. But Space Live is, if nothing else, slightly snazzier. The footage is certainly nicer: at 8.30am on Wednesday, Space Live showed gorgeous images of the sun's glare bouncing off the sea around the Bay of Biscay, while all Nasa could offer was a piece of cloth with the word "Flap" written on it. There's even a soundtrack, a constant, soothing kind of hold music that loops and loops without ever becoming fully annoying. It's an improvement, in other words. And, at least for the first orbit, it is absolutely spellbinding.
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Spotify has officially partnered with major record labels to create a "responsible AI" initiative aimed at developing generative music tools that supposedly benefit both artists and fans. While Spotify promises choice, transparency, and fair compensation, the vague announcement has many skeptics wondering if "responsible AI" is just another remix of old industry power plays set to a new algorithmic beat. The Verge reports: Spotify didn't detail any specific products in the works but said it was building a "state-of-the-art generative AI research lab and product team focused on developing technologies that reflect our principles and create breakthrough experiences for fans and artists." Most of the press release is dedicated to vagaries and laying out the principles that will guide Spotify's generative AI projects: [partnerships with record labels, distributors, and music publishers; choice in participation; fair compensation and new revenue; and artist-fan connection.]
Read more of this story at Slashdot.
EA employees and the Communications Workers of America union have condemned the company's proposed $55 billion private acquisition -- backed by Saudi Arabia's Public Investment Fund and Jared Kushner's Affinity Partners, "claiming they were not represented in the negotiations and any jobs lost as a result would 'be a choice, not a necessity, made to pad investors' pockets," reports Eurogamer. From the report: Following the announcement, there's been plenty of speculation around the future of EA and its multiple owned studios, split between EA Sports and EA Entertainment. Now, members of the United Videogame Workers union and the CWA have issued a formal response alongside a petition for regulators to scrutinize the deal. "EA is not a struggling company," the statement reads. "With annual revenues reaching $7.5 billion and $1 billion in profit each year, EA is one of the largest video game developers and publishers in the world."
This success has been driven by company workers, the union stated. "Yet we, the very people who will be jeopardized as a result of this deal, were not represented at all when this buyout was negotiated or discussed." Citing the number of layoffs across the industry since 2022, workers fear for "the future of our studios that are arbitrarily deemed 'less profitable' but whose contributions to the video game industry define EA's reputation." "If jobs are lost or studios are closed due to this deal, that would be a choice, not a necessity, made to pad investors' pockets - not to strengthen the company," the statement reads.
"Every time private equity or billionaire investors take a studio private, workers lose visibility, transparency, and power," it continues. "Decisions that shape our jobs, our art, and our futures are made behind closed doors by executives who have never written a line of code, built worlds, or supported live services. We are calling on regulators and elected officials to scrutinize this deal and ensure that any path forward protects jobs, preserves creative freedom, and keeps decision-making accountable to the workers who make EA successful." As such, workers have launched a petition in a "fight to make video games better for workers and players -- not billionaires". The statement concludes: "The value of video games is in their workers. As a unified voice, we, the members of the industry-wide video game workers' union UVW-CWA, are standing together and refusing to let corporate greed decide the future of our industry."
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Miami-Dade County is piloting a self-driving police car built by PolicingLab and powered by Perrone Robotics, equipped with 360-degree cameras, AI analytics, license plate readers, and even drone-launch capabilities. The Drive reports: "Designed as a force multiplier, the PUG combines advanced autonomy from Perrone Robotics with AI-driven analytics, real-time crime data, and a suite of sensors including 360-degree cameras, thermal imaging, license plate recognition, and drone launch capabilities," [says the PolicingLab's announcement.] "Its role: extend deputy resources, improve efficiency, and enhance community safety without additional cost to Miami-Dade taxpayers," it continued.
For starters, this is merely a pilot program being sponsored by PolicingLab, not a standard addition to the department's fleet. And second, at least initially, it's being soft-launched as a feeler for the Sheriff's public affairs folks. It'll be posted up at public and media events in order to "gather feedback" before the department considers whether to press it into service. Once it's actually brought online, PolicingLab says the squad car will offer several benefits to the department: "The 12-month pilot will evaluate outcomes such as improved response times, enhanced deterrence, officer safety, and stronger public trust," it said. "Results will inform whether and how the program expands, potentially serving as a national model for agencies across the country."
In other words, PolicingLab expects that the data collected about real-world policing will more than offset the costs of building and supporting the car in the long run, but if these are ever pressed into regular service, you can bet they'll come with hefty subscription and support costs, even if they do eliminate expensive human labor (and judgment) from the situation.
Read more of this story at Slashdot.
Teaching an old bot new tricks
Paying Anthropic customers can now teach their Claude new tricks, which the company calls Skills.…
An anonymous reader quotes a report from Ars Technica: Record labels Sony, Warner, and Universal yesterday asked the Supreme Court to help it boot pirates off the Internet. Sony and the other labels filed their brief (PDF) in Cox Communications v. Sony Music Entertainment, a case involving the cable Internet service provider that rebuffed labels' demands for mass terminations of broadband subscribers accused of repeat copyright infringement. The Supreme Court's eventual decision in the case may determine whether Internet service providers must terminate the accounts of alleged pirates in order to avoid massive financial liability.
Cox has argued (PDF) that copyright-infringement notices -- which are generated by bots and flag users based on their IP addresses -- sent by record labels are unreliable. Cox said ISPs can't verify whether the notices are accurate and that terminating an account would punish every user in a household where only one person may have illegally downloaded copyrighted files. Record labels urged the Supreme Court to reject this argument.
"While Cox waxes poetic about the centrality of Internet access to modern life, it neglects to mention that it had no qualms about terminating 619,711 subscribers for nonpayment over the same period that it terminated just 32 for serial copyright abuse," the labels' brief said. "And while Cox stokes fears of innocent grandmothers and hospitals being tossed off the Internet for someone else's infringement, Cox put on zero evidence that any subscriber here fit that bill. By its own admission, the subscribers here were 'habitual offenders' Cox chose to retain because, unlike the vast multitude cut off for late payment, they contributed to Cox's bottom line." Record labels were referring to a portion of Cox's brief that said, "Grandma will be thrown off the Internet because Junior illegally downloaded a few songs on a visit."
Read more of this story at Slashdot.
CEO C.C. Wei cites strong demand for AI products. Intel may also be a factor
TSMC is accelerating the rollout of advanced process nodes at its Arizona fabs to meet growing demand for American-made AI products.…
And potentially 50 times more profitable
People receiving an AI phishing email are 4.5 times more likely to click on the malicious link or file, according to Microsoft.…
Meta has officially launched Horizon TV, a virtual reality "smart TV" app for its Quest headsets. The app mirrors modern smart TV interfaces with deep-linked streaming apps and curated recommendations -- but it's still missing major players like Netflix and Disney+. From a report: Except Horizon TV isn't running on a TV or streaming stick, but on the company's Meta Quest headsets. Unveiled at Meta Connect last month, the app is a big part of Meta's push to attract older, less gaming-focused audiences to VR -- a push that also includes a partnership with James Cameron, and investments into sports, and other types of leanback entertainment content.
Re-creating the smart TV experience in virtual reality also represents a monetization opportunity for Meta, which has for some time now tried to figure out how to bring advertising to VR. However, the approach also means that Meta is inheriting some of the very problems smart TV platform operators have struggled with for a long time. And if consumers do warm up to watching more content with their headsets, they're bound to realize that even in VR, you can't escape the collateral damage of the streaming wars.
Read more of this story at Slashdot.
Google DeepMind is partnering with Commonwealth Fusion Systems (CFS) to use its Torax AI software to simulate and optimize plasma behavior inside the company's Sparc fusion reactor. TechCrunch reports: There's a reason Google keeps coming back to the problem: AI might be uniquely suited to making fusion power possible. One of the biggest challenges facing fusion startups is keeping the plasma inside a reactor hot enough for long enough. Unlike nuclear fission reactions, which are self-sustaining, fusion reactions are difficult to maintain outside of stars like the Sun. Without that sort of mass and gravity, the plasma is constantly in danger of diffusing and snuffing itself out.
In CFS's reactors, powerful magnets substitute for gravity to help corral the plasma, but they're not perfect. Reactor operators have to develop control software that can enable the device to continuously react to changing plasma conditions. Problem is, there are almost too many knobs to turn, certainly more than a human is capable of. That's the sort of problem that AI excels at. Experts have cited AI as one of the key technologies that has enabled the industry's remarkable advances over the past several years.
CFS is currently building Sparc, its demonstration reactor, in a suburb outside Boston. The device is about two-thirds completed, and when finished later in 2026, the startup is predicting that it will be the first fusion device capable of producing more power than the plant needs to run itself. Google said Torax can be used with reinforcement learning or evolutionary search models to find the "most efficient and robust paths to generating net energy." The two companies are also exploring whether AI can be used to control the reactor's operation.
Read more of this story at Slashdot.
An anonymous reader quotes a report from Ars Technica: If you've even idly checked in on the robust world of Doom fan development in recent years, you've probably encountered one of the hundreds of gameplay mods, WAD files, or entire commercial games based on GZDoom. The open source Doom port -- which can trace its lineage back to the original launch of ZDoom back in 1998 -- adds modern graphics rendering, quality-of-life additions, and incredibly deep modding features to the original Doom source code that John Carmack released in 1997. Now, though, the community behind GZDoom is publicly fracturing, with a large contingent of developers uniting behind a new fork called UZDoom. The move is in apparent protest of the leadership of GZDoom creator and maintainer Cristoph Oelckers (aka Graf Zahl), who recently admitted to inserting untested AI-generated code into the GZDoom codebase.
"Due to some disagreements -- some recent; some tolerated for close to 2 decades -- with how collaboration should work, we've decided that the best course of action was to fork the project," developer Nash Muhandes wrote on the DoomWorld forums Wednesday. "I don't want to see the GZDoom legacy die, as do most all of us, hence why I think the best thing to do is to continue development through a fork, while introducing a different development model that highly favors transparent collaboration between multiple people." [...] Zahl defended the use of AI-generated snippets for "boilerplate code" that isn't key to underlying game features. "I surely have my reservations about using AI for project specific code," he wrote, "but this here is just superficial checks of system configuration settings that can be found on various websites -- just with 10x the effort required."
But others in the community were adamant that there's no place for AI tools in the workflow of an open source project like this. "If using code slop generated from ChatGPT or any other GenAI/AI chatbots is the future of this project, I'm sorry to say but I'm out," GitHub user Cacodemon345 wrote, summarizing the feelings of many other developers. In a GitHub bug report posted Tuesday, user the-phinet laid out the disagreements over AI-generated code alongside other alleged issues with Zahl's top-down approach to pushing out GZDoom updates.
Read more of this story at Slashdot.
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