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North Korea Has Stolen Billions in Cryptocurrency and Tech Firm Salaries, Report Says
The Associated Press reports that "North Korean hackers have pilfered billions of dollars" by breaking into cryptocurrency exchanges and by creating fake identities to get remote tech jobs at foreign companies — all orchestrated by the North Korean government to finance R&D on nuclear arms.
That's according to a new the 138-page report by a group watching North Korea's compliance with U.N. sanctions (including officials from the U.S., Australia, Canada, France, Germany, Italy, Japan, the Netherlands, New Zealand, South Korea and the United Kingdom). From the Associated Press:
North Korea also has used cryptocurrency to launder money and make military purchases to evade international sanctions tied to its nuclear program, the report said. It detailed how hackers working for North Korea have targeted foreign businesses and organizations with malware designed to disrupt networks and steal sensitive data...
Unlike China, Russia and Iran, North Korea has focused much of its cyber capabilities to fund its government, using cyberattacks and fake workers to steal and defraud companies and organizations elsewhere in the world... Earlier this year, hackers linked to North Korea carried out one of the largest crypto heists ever, stealing $1.5 billion worth of ethereum from Bybit. The FBI later linked the theft to a group of hackers working for the North Korean intelligence service.
Federal authorities also have alleged that thousands of IT workers employed by U.S. companies were actually North Koreans using assumed identities to land remote work. The workers gained access to internal systems and funneled their salaries back to North Korea's government. In some cases, the workers held several remote jobs at the same time.
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28 Years After 'Clippy', Microsoft Upgrades Copilot With Cartoon Assistant 'Micu'
"Clippy, the animated paper clip that annoyed Microsoft Office users nearly three decades ago, might have just been ahead of its time," writes the Associated Press:
Microsoft introduced a new artificial intelligence character called Mico (pronounced MEE'koh) on Thursday, a floating cartoon face shaped like a blob or flame that will embody the software giant's Copilot virtual assistant and marks the latest attempt by tech companies to imbue their AI chatbots with more of a personality... "When you talk about something sad, you can see Mico's face change. You can see it dance around and move as it gets excited with you," said Jacob Andreou, corporate vice president of product and growth for Microsoft AI, in an interview with The Associated Press. "It's in this effort of really landing this AI companion that you can really feel."
In the U.S. only so far, Copilot users on laptops and phone apps can speak to Mico, which changes colors, spins around and wears glasses when in "study" mode. It's also easy to shut off, which is a big difference from Microsoft's Clippit, better known as Clippy and infamous for its persistence in offering advice on word processing tools when it first appeared on desktop screens in 1997. "It was not well-attuned to user needs at the time," said Bryan Reimer, a research scientist at the Massachusetts Institute of Technology. "Microsoft pushed it, we resisted it and they got rid of it. I think we're much more ready for things like that today..."
Microsoft's product releases Thursday include a new option to invite Copilot into a group chat, an idea that resembles how AI has been integrated into social media platforms like Snapchat, where Andreou used to work, or Meta's WhatsApp and Instagram. But Andreou said those interactions have often involved bringing in AI as a joke to "troll your friends," in contrast to Microsoft's designs for an "intensely collaborative" AI-assisted workplace.
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Some Startups Are Demanding 12-Hour Days, Six Days a Week from Workers
The Washington Post reports on 996, "a term popularized in China that refers to a rigid work schedule in which people work from 9 a.m. to 9 p.m., six days a week..."
As the artificial intelligence race heats up, many start-ups in Silicon Valley and New York are promoting hardcore culture as a way of life, pushing the limits of work hours, demanding that workers move fast to be first in the market. Some are even promoting 996 as a virtue in the hiring process and keeping "grind scores" of companies... Whoever builds first in AI will capture the market, and the window of opportunity is two to three years, "so you better run faster than everyone else," said Inaki Berenguer, managing partner of venture-capital firm LifeX Ventures.
At San Francisco-based AI start-up Sonatic, the grind culture also allows for meal, gym and pickleball time, said Kinjal Nandy, its CEO. Nandy recently posted a job opening on X that requires in-person work seven days a week. He said working 10-hour days sounds like a lot but the company also offers its first hires perks such as free housing in a hacker house, food delivery credits and a free subscription to the dating service Raya... Mercor, a San Francisco-based start-up that uses AI to match people to jobs, recently posted an opening for a customer success engineer, saying that candidates should have a willingness to work six days a week, and it's not negotiable. "We know this isn't for everyone, so we want to put it up top," the listing reads.
Being in-person rather than remote is a requirement at some start-ups. AI start-up StarSling had two engineering job descriptions that required six days a week of in-person work. In a job description for an engineer, Rilla, an AI company in New York, said candidates should not work at the company if they're not excited about working about 70 hours a week in person. One venture capitalist even started tracking "grind scores." Jared Sleeper, a partner at New York-based venture capital firm Avenir, recently ranked public software companies' "grind score" in a post on X, which went viral. Using data from Glassdoor, it ranks the percentage of employees who have a positive outlook for the company compared with their views on work-life balance.
"At Google's AI division, cofounder Sergey Brin views 60 hours per week as the 'sweet spot' for productivity," notes the Independent:
Working more than 55 hours a week, compared with a standard 35-40-hour week, is linked to a 35 percent higher risk of stroke and a 17 percent higher risk of death from heart disease, according to the World Health Organization. Productivity also suffers. A British study shows that working beyond 60 hours a week can reduce overall output, slow cognitive performance, and impair tasks ranging from call handling to problem-solving.
Shorter workweeks, in contrast, appear to boost productivity. Microsoft Japan saw a roughly 40% increase in output after adopting a four-day work week. In a UK trial, 61 companies that tested a four-day schedule reported revenue gains, with 92 percent choosing to keep the policy, according to Bloomberg.
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Myanmar Military Shuts Down a Major Cybercrime Center and Detains Over 2,000 People
An anonymous reader shares this report from the Associated Press:
Myanmar's military has shut down a major online scam operation near the border with Thailand, detaining more than 2,000 people and seizing dozens of Starlink satellite internet terminals, state media reported Monday... The centers are infamous for recruiting workers from other countries under false pretenses, promising them legitimate jobs and then holding them captive and forcing them to carry out criminal activities.
Scam operations were in the international spotlight last week when the United States and Britain enacted sanctions against organizers of a major Cambodian cyberscam gang, and its alleged ringleader was indicted by a federal court in New York. According to a report in Monday's Myanma Alinn newspaper, the army raided KK Park, a well-documented cybercrime center, as part of operations starting in early September to suppress online fraud, illegal gambling, and cross-border cybercrime.
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EA Partners With Company Behind Stable Diffusion To Make Games With AI
Electronic Arts (EA) has partnered with Stability AI, creator of Stable Diffusion, to co-develop generative AI tools aimed at accelerating game development. "I use the term smarter paintbrushes," Steve Kestell, Head of Technical Art for EA SPORTS said in the announcement. "We are giving our creatives the tools to express what they want." Engadget reports: To start, the "smarter paintbrushes" EA and Stability AI are building are concentrated on generating textures and in-game assets. EA hopes to create "Physically Based Rendering materials" with new tools "that generate 2D textures that maintain exact color and light accuracy across any environment." The company also describes using AI to "pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content."
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